![]() One of the best things about H1Z1 being an MMO is the fact that with a lot of people playing, we’re able to see all different kinds of gameplay. Our goal here is to provide emergent gameplay that will allow our players to make the world their own the way they want to. Or fix an old car so you and your friends (yeah we have multiplayer vehicles) can run zombies and players over mercilessly, and revel in the sheer delight of hearing a zombie scream as you light it on fire, or craft a gun to take down your friends and enemies alike. To use a simple reference I’m sure everyone interested in this game will get… we want our players to make Woodbury from The Walking Dead if they want to. We’re building in all the social features you’ve come to expect from an SOE game (grouping, proximity voice chat, voice chat for your gang, and many other cool social features). We are giving players the tools to make their own towns, camps and defenses, and they can decide how to set up their base (which is in the world btw… not instanced). We want you to be able to form roving gangs that are headquartered out of an abandoned warehouse that you’ve taken over… or a house you’ve built from scratch after having cut trees down and secured the resources to make it. The main thing that differentiates H1Z1 from the other great games in the genre is the emphasis we are putting on player ownership and building. We’ll be opening it up for Player Studio creations too so expect player-created items to make their way into the game. You’re also going to be getting awesome access to our developers. The Roadmap system that we built for PlanetSide 2 will be used extensively to clearly communicate what features we’re working on and what you can expect and when. It’s also designed from the ground up for our players to become part of the design process. ![]() It uses our proprietary next-gen Forgelight engine and that means we’ve had a lot of really cool technology to work with to make the game we wanted to make. ![]() It also means you have potential allies in the all-out war on the Infected… and many an enemy as well. Why is that a good thing? It means a thriving economy (oh yes… there’s trading). First off, it’s a persistent MMO that can hold thousands of players on servers we host (yes there will be multiple servers with very different rule sets). I will also go right to the heart of the question a lot of players will have – “There are a lot of survival / Zombie games… how is this one going to be any different?”. Players also have access to a very deep crafting system that can let players make a huge variety of awesome stuff, including weapons (I made a 1911 the other day) and things like Molotov cocktails, explosives… and other fun surprises. They can even work together to make amazing fortresses complete with weaponry to help defend against both the Infected and other players. Our focus is building a sandbox style of gameplay where players can build shelters out of resources in the world. We’ll have urban cities and desolate wide open places. after the death and destruction brought on during the H1Z1 epidemic. Over time we will grow the world until we have our own version of the U.S. The world is massive as you’ve come to expect from our games. We are starting with what I would call “Middle America” – an “anywhere and everywhere” town. Our vision for this game is very simple but ambitious. There are still pockets of humanity and the fight goes on! ![]() Humanity has not given in to the Infected. In H1Z1 every minute of every day is borrowed time and fearing for your life… unless you are the Danger (talking to you Walter), but life can and will go on… even in circumstances as dire as this. It also means scavenging or crafting anything that can help you live just one more day. Everyday life in the Apocalypse means dealing with all kinds of wild animals and the brutality of other survivors, as well as finding your next meal and a safe place to sleep. But the Infected aren’t the only dangers in the world. Humanity has been reduced to hiding in the shadows, searching desperately for food and water and anything that can help to survive even for another day. It’s been 15 years since H1Z1 was first encountered and what’s left of the world before is overrun with the Infected. The H1Z1 virus devastated mankind and left nothing but death and destruction in its wake and a world nearly empty of human life where the remnants of humanity are in a fight against extinction against those infected with the virus. It’s a massively multiplayer game in which players fight for survival in a world where death is the only sure thing. I wanted to tell you about an exciting new free-to-play game we’ve had under wraps here at SOE for some time. Done by SOE, the guys from Everquest and Planetside 2. ![]()
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